Guess who’s back after all these years...
It’s been a while since I touched WWE 2K, but back in the day I was one of those modding pioneers—tweaking files, textures, fixing bugs before tools even existed. If you remember the old Gaming XP forum or those first-ever graphical mods—yeah, I was there.
If any of you OGs are still around, feel free to PM me or reach out on Discord. Would be great to share memories.
Real life happened, but recently I made a little mod for myself and thought—why not share it?

What is it?
A recolor + new face texture for Stardust, designed to pair with most of the Goldust mods around.
A small thank-you to a community that’s grown so much.

Highlights:
New facepaint from photo, his face is more recognizable
  • Facepaint fades over time, like the original.
  • Gold tones match popular Goldust mods.
  • CAS compatible (attire shows as original red/black in CAS due to engine limitation).
  • Facepaint not editable (game limitation).
  • Render included.

Install Notes:
  • Drop main folder into your character folder and bake.
  • Drop render into WWE 2K25\discovery\discovery_ui_1\UI\Assets\Roster\TypeA and bake.
  • It uses default filenames, no config needed if you just want to overwrite the original one.

Note:
Goldust model in the screenshots is NOT included. It's SES_Head’s work. You can find it here on PWM and convert it using Cakeview’s "ModelFormat" tool (easy, no Blender needed).

Might share more down the road. For now—thanks for still being here.

Shiryo

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